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Old Mar 11, 2006, 06:10 AM // 06:10   #41
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Dealdy Riposite gives bleeding if the target doesn't have it. The skill says nothing about deep wounds at all. I think you are thinking about gash. It's one of those skills where they *want* you to use more than one skill in conjuction with the other. I mean why do you think healing signet has the -40 armor? So you use it after watch yourself or another defensive skill.

BTW, IMO gash should give deep wounds no matter what but do the extra damage if the target is bleeding.
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Old Mar 11, 2006, 06:19 AM // 06:19   #42
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Quote:
Originally Posted by Winterclaw
Dealdy Riposite gives bleeding if the target doesn't have it. The skill says nothing about deep wounds at all. I think you are thinking about gash. It's one of those skills where they *want* you to use more than one skill in conjuction with the other. I mean why do you think healing signet has the -40 armor? So you use it after watch yourself or another defensive skill.
I think you misunderstood me... I was proposing a completely new riposte-type skill called "fatal riposte" or "lethal riposte" that functioned like deadly riposte, but inflicted a deep wound instead of just bleeding. The former skill does not exist in the current GW patch. It would probably be an elite or cost more energy/adrenelin compared to present riposte skills.

Quote:
Originally Posted by Winterclaw
BTW, IMO gash should give deep wounds no matter what but do the extra damage if the target is bleeding.
If so, then it would probably have to cost more adrenelin for balancing purposes.

EDIT:

We still need a non-elite area-of-effect sword attack!

Last edited by lord_shar; Mar 11, 2006 at 06:37 AM // 06:37..
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Old Mar 11, 2006, 06:45 AM // 06:45   #43
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What's wrong with bleeding?

Plus 7 ade for a deep wound normally and some extra damage if the guy is bleeding seems like a fair number to me.
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Old Mar 11, 2006, 06:49 AM // 06:49   #44
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Originally Posted by Winterclaw
What's wrong with bleeding?

Plus 7 ade for a deep wound normally and some extra damage if the guy is bleeding seems like a fair number to me.
From a PvP standpoint, bleeding is fine since everyone is a fleshy human.

From the PvE side, bleeding useless vs. many non-fleshy mob types like phantoms, undead, enchanted armors, mursaat armors, etc...

Deep wound tends to be more useful, especially for spike damage purposes.
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Old Mar 11, 2006, 06:56 AM // 06:56   #45
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The only thing mobs have going for them is extra levels. And the murrats have that bloody spell that forces you to get ascended armor but that's it.

Anyways a warrior shouldn't be seen so much as a spiker although he can do it; that's the el's job.
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Old Mar 11, 2006, 07:05 AM // 07:05   #46
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Quote:
Originally Posted by Winterclaw
The only thing mobs have going for them is extra levels. And the murrats have that bloody spell that forces you to get ascended armor but that's it.

Anyways a warrior shouldn't be seen so much as a spiker although he can do it; that's the el's job.
Every class can spike, though some need more help than others

Rangers seem to be the king of PvE spiking at the moment, at least in Tombs...

Anyway, just to keep this post on topic, yes, sword can already spike, but axe is still better for this function. Swords are supposed to be the best at delivering conditions, but they fall behind when applying deep wounds since they can only inflict it with Gash. However, Gash requires a bleeding target, and many mobs have no flesh. This is why I proposed the new fatal/lethal riposte skill above. It still won't overshadow axe for PvE, but now sword-tanks can inflict deep wound on non-flesh melee mobs.

Last edited by lord_shar; Mar 11, 2006 at 07:10 AM // 07:10..
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Old Mar 11, 2006, 08:20 AM // 08:20   #47
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i think why they made only 1 elite for swordsmanship was cause hundred blade already owns, what else could they put that is better than hundred blades...but god, they should put more elites..atleast 10-15 new ones for each class just to keep the game more exciting
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